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Games

Games I sold and why I sold them. And a few that survived the process.

**A Game of thrones 2nd Edition**

WHY DID I BUY: Had many fond memories of 1st edition

PLAYS: 2

WHY DID I SELL: It didn’t see table often and took too long for what it is. Root filled my wargame niche better.

WOULD I STILL PLAY? Yes, in fact I played with the mother of dragons expansion. Wouldn’t own it though.

**Alexander the great**

WHY DID I BUY: Friend was moving and sold it cheap.

PLAYS: 0

WHY DID I SELL: It didn’t see table.

WOULD I STILL PLAY? Not really.

**Bang!**

WHY DID I BUY: Accessible game I played many years before had gotten a cheap national edition.

PLAYS: 3

WHY DID I SELL: It was too random and simplistic

WOULD I STILL PLAY? Not really.

**Barony**

WHY DID I BUY: I loved splendor from the same author and was looking for an area control game.

PLAYS: about 12 times.

WHY DID I SELL: It was a bit repetitive, even with the expansion.

WOULD I STILL PLAY? I guess.

**Catan**

WHY DID I BUY: I wanted an accessible game.

PLAYS: 2

WHY DID I SELL: Trading isn’t really my thing. and it’s a bit too light too.

WOULD I STILL PLAY? No.

**Checkpoint Charlie**

WHY DID I BUY: I wanted an accessible game with a niche mechanic.

PLAYS: 3

WHY DID I SELL: It’s a child’s game. But also bit too simplistic. Dobble and Red7 made for better things.

WOULD I STILL PLAY? No.

**Eldritch Horror**

WHY DID I BUY: It was pretty exciting to have a game like those old game book from the 80s

PLAYS: about 20 .

WHY DID I SELL: It’s so random for its duration. Surely you can optimize playing for some extent but most things are luck driven. MK and Spirit island are much better for a big adventure.

WOULD I STILL PLAY? No.

**Ethnos**

WHY DID I BUY: It looked like a fun replacement for Small World in the area control genre.

PLAYS: about 10 games.

WHY DID I SELL: It got stale.

WOULD I STILL PLAY? No.

**Evolution Climate**

WHY DID I BUY: I played the first game and enjoyed it.

PLAYS: about 15 games.

WHY DID I SELL: It has a boring kind of randomness for a medium length game.

WOULD I STILL PLAY? Yes.

**Fireteam Zero**

WHY DID I BUY: It looked quite cool for a dungeon crawler.

PLAYS: 7

WHY DID I SELL: I think the genre is better suited for digital games. I mean I enjoy Gauntlet a lot.

WOULD I STILL PLAY? Yes.

**Fives Tribes**

WHY DID I BUY: It seemed like a unique spatial puzzle.

PLAYS: about 10

WHY DID I SELL: I found it a bit boring and tiresome to play.

WOULD I STILL PLAY? No.

**Flash point Fire rescue**

WHY DID I BUY: I wanted a coop game that didn’t overstay it’s welcome. Bonus points for being family friendly.

PLAYS: about 5 times

WHY DID I SELL: I don’t really play family games that much. There really wasn’t much skill involved. It was sad to see it not played as often as it could.

WOULD I STILL PLAY? Yes.

**King of Tokyo**

WHY DID I BUY: Nostalgia from an imported version my friend had. To introduce my GF to games.

PLAYS: about 30-40 times

WHY DID I SELL: It got stale.

WOULD I STILL PLAY? No.

**King of New York**

WHY DID I BUY: I wanted to have something similar to the previous version with additional complexity

PLAYS: 4 times.

WHY DID I SELL: The added complexity wasn’t enough. In the end My gf and I played a lot of smash up instead.

WOULD I STILL PLAY? No.

**Magic the Gathering**

WHY DID I BUY: I was a kid.

PLAYS: about 200 games

WHY DID I SELL: That game is a cash grab. It was replaced by VTES. More recently it was replaced by Smash up.

WOULD I STILL PLAY? Maybe. But I would never buy it.

**Pandemic The cure**

WHY DID I BUY: I wanted a dice and coop game. Had played previously and got a decent price on it.

PLAYS: about 10

WHY DID I SELL: It got stale. I don’t really see much point in calling it a coop.

WOULD I STILL PLAY? Maybe. It’s a filler.

**Quarriors**

WHY DID I BUY: Had a good impression playing my friends’ copy about 3x.

PLAYS: 5

WHY DID I SELL: It felt boring. I think I have a love-hate relationship with dice games.

WOULD I STILL PLAY? Not really.

**San Juan**

WHY DID I BUY: Some nostalgia and seemed like a good low weight game to have. I still like Puerto Rico.

PLAYS: about 12 times.

WHY DID I SELL: I don’t really like low weight games as much. A bit too random too.

WOULD I STILL PLAY? Yes.

**Small World**

WHY DID I BUY: A great and accessible area control game with variable powers. That sounds like me.

PLAYS: about 15 times.

WHY DID I SELL: I played it a lot and no expansions were released in my country.

WOULD I STILL PLAY? Maybe.

**Three Cheers for the Master**

WHY DID I BUY: Got a cheap used copy from someone selling another game I bought.

PLAYS: 2.

WHY DID I SELL: Didn’t really like the gameplay.

WOULD I STILL PLAY? No.

**Xcom the board game**

WHY DID I BUY: Xcom hype. I was also looking for a coop.

PLAYS: 0

WHY DID I SELL: It didn’t hit the table. After I played mansions of madness it also became clear to me i wouldn’t really enjoy an app driven game.

WOULD I STILL PLAY? Maybe.

# Now for some notable games I kept:

**Argent the Consortium**

WHY DID I BUY: A set collection euro with high player interaction. And lots of variable powers.

DESCRIPTION: Win the election and become the new chief of a school of magic by building your influence over a council that values different things each game.

PLAYS: about 15 times.

GENRE OF GAME IT DETHRONES: Heavier Eurogames.

SOME OF MY GAMES IT REPLACED : San Juan, Evolution Climate, Five Tribes, Quarriors

**Root**

WHY DID I BUY: It’s an actual asymmetrical area control wargame

DESCRIPTION: Fight for domination in a forest with thematic factions of human-like animals.

PLAYS: 50+

GENRE OF GAME IT DETHRONES: Wargames, Area control.

SOME OF MY GAMES IT REPLACED : Small World, Ethnos, Game of Thrones, Evolution Climate

**Splendor**

WHY DID I BUY: It’s a direct engine builder with fun poker chips.

DESCRIPTION: Buy jewelry related business/industry during renaissance then use those to further your empire and sometime earn the favour of nobles.

PLAYS: 50+

GENRE OF GAME IT DETHRONES: Light Euro engine builders.

SOME OF MY GAMES IT REPLACED : San Juan.

**Spirit Island**

WHY DID I BUY: It’s like Mage Knight, but actually multiplayer. It has an interesting map, strategy depth and the journey of power progression. Highly Modular.

DESCRIPTION: Be a spirit and use elemental powers to stop invaders from colonizing your island.

PLAYS: 700+

GENRE OF GAME IT DETHRONES: All cooperative games.

SOME OF MY GAMES IT REPLACED : Pandemic the Cure, Flashpoint Fire Rescue , Eldritch Horror, Fireteam Zero, Dragon Quest.